Page updated: September 9, 2019
In practical usability engineering feedback is only useful if it cost effectively leads to design changes. Several studies have looked into different feedback formats when passing on usability problems to software developers. Research has shown positive results both when providing developers with redesign proposals, and when actively involving software developers in the redesign process. Through facilitation and lecturing in interaction design provided by usability specialists, we wanted to further explorer potential advantages of actively involving developers in a collaborative redesign process.
Website: Redesign workshops
When developing new HCI design concepts the idea of using design cards to facilitate the process and creativity has been explored in several different fields. In usability engineering a challenge for developers is how to correct usability problems, especially non-trivial problems. In a current study we decided to explorer if including design cards in redesign workshops would improve the proposed redesigns.
Website: Design cards
In this project I am looking into how developers conduct usability in practice.
Website: Usability in Practice
Bornoe, N., & Stage, J. (2014, September). Usability Engineering in the Wild: How Do Practitioners Integrate Usability Engineering in Software Development?. In International Conference on Human-Centred Software Engineering (pp. 199-216). Springer Berlin Heidelberg.
Full text: (PDF) DOI: 10.1007/978-3-662-44811-3_12
TagPad is an iPad app designed for researchers conducting interview studies. The application can be used for qualitative studies such as open-ended questions or quantitative data collections such as in-person surveys and is designed both for in-person and phone interviews. It's been designed to fit as flexibly as possible with structured and semi-structured interviews. Our aim was to design a “turnkey” multipurpose research tool that easily can be integrated into a diverse set of studies. A design goal was to make an “off-the-shelf” app centered around simplicity. Further it was an ambition to develop technology that does not require a high level of technical expertise and easily can be implemented in low budget projects. The goal of making a tool that fits as many studies as possible is also a disadvantage because interview studies exists in all shapes and sizes and often studies will have individual requirements. The app is specifically intended to support the data collection phase and also offers the possibility to add tags to the interviews for pre-analysis. With TagPad the idea is to provide a tool that can support research and automat some processes while still offering the researcher flexibility and creativity so it’s not the tool dictating the data collection.
Traditionally microblogging has consisted of text, but particular the integration of camcorders into smart phones has opened up for the opportunity to “video microblog” – broadcasting short personal videos. In this paper we investigate the practices around this new social media phenomenon through a series of semi-structured interviews and collection and categorization of posted videos. We highlight that video microblogging is a distinct form of online communication due to its brevity compared to for example amateur video production and posting but it is still a rarely used medium. Videos are mainly recorded and posted spontaneously and that instead of using it as an independent media, participants used it in conjunction with other online social networks. Video posts allow a different form of expression and are in general me-orientated.
Website: Video Microblogging project
Bornoe, N., & Barkhuus, L. (2010, April). Video microblogging: your 12 seconds of fame. In CHI'10 Extended Abstracts on Human Factors in Computing Systems (pp. 3325-3330). ACM.
Full text: (PDF) DOI: 10.1145/1753846.1753979