Page updated: July 25, 2019
The Internet and particular the World Wide Web has gone through an extravagant evolution. From birth the World Wide Web was an experiment and it continues to be a playground for experiments in information sharing and human interaction. Once the World Wide Web was primarily a one-way communication channel used for distribution of more or less static information. Within the last decade this has changed and the users now have a more direct and active impact on the content and services forming the Internet. This evolution step is in common language called Web 2.0.
Some of the most famous examples of services that have made Web 2.0 a common buzz word are Wikipedia for information sharing, Myspace for user generated content, Facebook for social networking, and Twitter for last minute status updates.
However the evolution of how we use the Internet has not stopped and tomorrow will continue to introduce new tools, ideas and concepts that will change our way of interacting with other people. In this research project we are looking into microblogging with short video clips. This seems to be a new upcoming trend that have yet to be assigned a buzz word. In this text we will call it microvideoblogging. One way to describe it is as a mutant of Youtube and Twitter for short video updates uploaded from anywhere through an old fashion computer or a mobile device. We are not trying to predict the future of this new concept. Rather we are trying to observe it and perhaps we will even get a bit of understanding of how it's currently used and how it could be used tomorrow.
The basic concept of 12seconds.tv is similar to other microblogging services. Users have an account where they upload video updates. A user can choose to "follow" other users meaning that the user is subscribing to updates uploaded by a particular user. Users following a particular user are called "followers".
Bornoe, N., & Barkhuus, L. (2010, April). Video microblogging: your 12 seconds of fame. In CHI'10 Extended Abstracts on Human Factors in Computing Systems (pp. 3325-3330). ACM.